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  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
  • Battle of Saipan (turn-limit)
Description of Battle of Saipan (turn-limit)

This is turn-limited version of Battle of Saipan 1944, a turn based strategy game set on the Pacific theater during the Second World War.

Summer, 1944: You are in command of the mostly-Marine American task force with orders to seize the island of Saipan, so that it can be used as a base to launch B-29 air strikes against the Japanese home islands. The ensuing battle -- which included the U.S. 2nd Marine Division, 4th Marine Division, and the U.S. Army's 27th Infantry Division -- saw both the largest Japanese tank battle and the biggest banzai attack of the Pacific war.

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Version history Battle of Saipan (turn-limit)
New in Saipan 3.1.0.0
+ Generals: Request Call-for-Support replaces Loot action in the menu
+ Each general alters between offering build airfield or build hospital action
+ Accuracy: Artillery and airforce units can spend MPs to prepare for the next barrage/sortie which will be more effective
+ Revamped movement arrows
+ Settings: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ MP cost of requesting mines goes up by 1 for each 20 mines in play
+ HOF cleanup
New in Saipan 3.0.0.1
+ Setting: MAP button can either show full screen map with default city icons or VP in a circle
+ Setting: Make support units to be at higher or lower selection priority when using NEXT button
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after a faraway tap)
+ Setting: Automove can focus the map into direction of travel
+ Units getting a combat bonus from the selected General marked with black-and-white edges
+ Bigger Status Line
+ One Disband per turn
New in Saipan 2.8.0.1
+ Added few Japanese anti-tank gun units
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it
+ Number of UNDO-actions increased to 30
+ More effective American bombardment
+ Units can embark from cities
New in Saipan 2.4.1.0
v2.4.1
+ Campaign: Fixes to Japanese OOB
+ Depots no longer relocated towards the inner map
v2.4
+ Setting: Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ General: Action: Build Hospital (hospitals via General)
+ Unit track the number of hexagons they move
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF
+ HOF cleanup
+ Withdrawing unit favors clear/cities
+ More Tactical Routes
New in Saipan 2.1.8.2
v2.1.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.1.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
New in Saipan 2.1.8.0
v2.1.8
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.1.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
New in Saipan 2.1.6.0
v2.1.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores

v2.1.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
New in Saipan 2.1.4.0
v2.1.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color

v2.1.2
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
New in Saipan 2.1.2.0
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in Saipan 2.1.0.0
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
New in Saipan 2.0.0.0
+ Added AI Generals (new games only)
+ Unit Tally will include HP losses for each unit type
+ Antiboat Fire (HP losses during the amphibious approach)
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General selected yellow SF marker will be shown on the General which would require Shift Focus MPs
+ Setting: Turn Anti-Tank Guns ON/OFF
+ Increased maximum minimap size to 20
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
New in Saipan 1.9.0.0
+ Increased maximum minimap size from 16 to 18
+ When General with at least 2 MPs is selected, the combat unit which would receive extra MPs will have blue border & blue MP marker
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
+ 50 new military history quotations
New in Saipan 1.8.8.0
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
New in Saipan 1.8.6.0
v1.8.6
+ Setting: Turn Dugouts ON/OFF (for player)
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General

v1.8.4
+ Setting: Turn Minefields ON/OFF
+ Japanese Artillery: improvements: barrages, pulling back
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
+ Supply Ship: More MPs
New in Saipan 1.8.4.0
v1.8.4
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ Japanese Artillery: Behavioral improvements: barrages, pulling back
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
+ Supply Ship: More MPs

v1.8.2
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range
+ Minimap: tap focuses on area, MAP button to access full screen map
+ Setting: Turn Road marker [##] or City marker [CC] on/off
New in Saipan 1.8.2.1
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stats: Added number of Encircled units (multiplied by 5)
+ Touches between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
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